I have included some commonly asked questions here, but be sure to check out "known issues.rtf" before writing to me with stuff that isn't here.
Question: How do I edit the background (Layer 2)?
Answer: Disable Layer 1 from the View menu.
Question: In a room (ie- 79C5E), I've copied/pasted some tiles, but they don't appear?
Answer: A lightning bug room. Properties of blocks (ie- if you can stand on them) are stored normally, but graphics are all in Layer 2. To copy/paste the graphics, you'll need to disable Layer 1.
Question: I was playing my hack and the stuff on the screen gets out of whack going through a certain door. Most things look okay, but some tiles (particularly the doors) have shifted one or two tiles.
Answer: All doors must be on the exact edge of the screen when you go through them. Any screens behind a door must be red (unscrollable). Having it any other way (blue or green scrolling) will place the door off the screen unless VERY carefully placed (and the player's speed may change that even).
Question: Why can't I see Layer 2 in certain rooms? (Also: Why does the Layer 2 I added to a room not appear?)
Answer: Some rooms use pre-made Layer 2 data pointed to in PLM (Post Loaded Modifications) data. These will be handled as SMILE gets support for PLM's.
Question: I'm in a room that is supposed to scroll, but SMILE shows the screens as red (non-scrollable).
Answer: Some rooms load scroll data through PLM's, so they'll be supported later . . . A major use of this is to "hide" certain areas until you're in them.
Question: When I place objects from the menu, they all act like air in the game.
Answer: That's because some of the tiles in SMILE's menu don't have default values set for them yet. Be patient. This is being worked on.