Super Hauntroid
Release date: Oct 31, 2010
Author: Scyzer
Download: Fixed Version [UH] (295 downloads)
(2380 downloads of previous versions)
Genre: Quick Play [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:08
Average collection: 34%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Awards:
  • Top Hacks 2010: Best Quick Play
Description
There is some twisted, unnatural evil lurking in the Ghost Shrine. Can you survive, when everything is trying to kill you?
Screenshots
Screenshot Screenshot
Ratings and Reviews
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
34% in 0:04
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By VictoriaViper on Mar 10, 2017 (Star Star Star Star Star )
34% in 0:06
(v1.0 reviewed)

Samus Aran: Ghostbuster.

In Super Hauntroid, Samus is tasked with clearing some spooky spectres out of a cave. And that's pretty much it.

It's a very short mission (to clarify, my clear time is 6 *minutes*, 47 seconds, not 6 hours), as the game world is basically just one large room. It's little more than a tech demo when you get right down to it.

However, said tech is kind of interesting. Much like in Metroid 2, you're given a target counter and have to seek out and destroy all the targets until the counter reaches zero, which will allow you to move onto the final zone. Upon destroying certain targets, they will bestow new abilities upon you. You don't even have to pick up any items: they'll simply be installed into Samus' suit automatically once the target is eliminated. It's just kinda neat to see new gameplay systems like this in Super Metroid.

Of course, that's assuming you can find all the ghosts, as it's not always clear where and how their appearance is triggered. It does make it feel more like a hunt -- like the creatures are hiding from you -- but having to retrace your steps, occasionally finding new targets in places you've already been, is a bit awkward.

Hauntroid makes a few other tweaks to SM's gameplay as well, and they're kinda weird. The physics on wall-jumps have been altered, as they force Samus further away from the wall than usual when she executes them, making it harder to gain height. You can also only lay a single bomb at a time when in morph ball mode. These seem like changes that were done to eliminate or reduce sequence breaking, but there's very little sequence to break in the first place. I'm not sure why these changes were made, and they cause a tiny bit of annoyance when you're just trying to recover from a little fall and don't wanna backtrack so much.

There's also a teleporter, which is a cool idea, but aside from the sound it makes when you activate it, you can't even tell it's done anything: your immediate surroundings don't change at all upon using it. I had to use it several times before I realized what it was, as you'll only notice you've been whisked to a new location if you step into the teleporter and then walk away from it.

There's also no map whatsoever, which isn't a huge problem since the game world is so tiny. But even if there was a map, you couldn't get to it anyway because you're not allowed to pause your game. Meanwhile, much like in the Wrecked Ship in the original Super Metroid, ghosts are constantly materializing on top of you, so there are no safe spots. So if you need to step away from the game for a moment, that's too bad: you're locked into this until it's all over. (Or until you go into one of your emulator menus and pause the emulation.)

So yeah, Super Hauntroid a very brief diversion with a few neat code tweaks and graphics/sound modifications, but that's all. Technically impressive, but the gameplay isn't very engrossing, and the whole thing feels more like a tiny snippet of a larger project than a standalone hack. And it's just a tad too cutesy to be particularly creepy either.
By Mar99troid on Oct 08, 2017 (Star Star Star Star Star )
No completion stats.
Innovative and fun little hack.
At the beginning you'll wonder what you actually have to do, but once you defeat the first ghost you'll get the hang of it. I really enjoyed finding them all. Just the final boss is a little bit broken. You can just kill him in a few seconds by staying on the platform and rapidly firing your beam. xD
By metasamus on May 19, 2020 (Star Star Star Star Star )
No completion stats.
Scary! and i like that! but it felt too short :/
By Syphon on Oct 07, 2020 (Star Star Star Star Star )
34% in 0:05
The download link leads to a screenshot so I had to download it from here: http://www.romhacking.net/hacks/1203/

This is a short little hack where you hunt ghosts and get a couple power ups after defeating them. The final boss was funny.

Wasn't a fan of the physics changes but other than that it's an enjoyable quick-play.

Recommended.
By benox50 on Oct 20, 2020 (Star Star Star Star Star )
No completion stats.
By Daniel94Gomes on Nov 22, 2020 (Star Star Star Star Star )
34% in 0:04
I Play The Version 1.0
By Kremit44 on Aug 03, 2021 (Star Star Star Star Star )
34% in 0:08
Stupidly didn't realize where the last area was. It's neat but nothing special with a fairly boring area, it could have been a really cool idea had the game been bigger.
By Sapphron on Dec 04, 2021 (Star Star Star Star Star )
34% in 0:20
Creepy atmosphere, really unusual. Good ASM showcase and a good Halloween hack. Took me a while to find the last two ghosts and the weird beam-thing tripped me up for a few minutes.
Finished.
By Fercho on Jan 16, 2022 (Star Star Star Star Star )
34% in 0:10
[Watch Video]  
Bastante interesante para pasar el rato, los hacks cortos me gustan porque regularmente tienen una buena ambientación como es este caso, lo recomiendo.
By LetsPlayNintendoITA on Jan 21, 2022 (Star Star Star Star Star )
34% in 0:08
cool small and quick hack. one of the problem i found is I was stuck on the last two ghosts. not knowing where to go. till I realized... is that an elevator I can use? then yea... final boss can be cheesed but it's good cause it does lots of damage and you don't have much if you're not careful with the ghosts. cool idea can be expanded upon in the future. I hope
By Zincoshine on Jul 18, 2022 (Star Star Star Star Star )
No completion stats.

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