Super Metroid: Infiltration
Release date: Apr 26, 2014
Author: BoostGuardian
Download: Version 1.0 [UH] (1612 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:09
Average collection: 38%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
Hello Metroid Construction forum! For those who are age old veterans to hacking some of you might remember me from Samus forum UK (where a lot of the super metroid hackers started!).

Back in the day I made some halfhacks such as The Darkness Spreads and Metroid Magma.

About half a year ago I decided to learn how to hex edit and make full hacks. Due to running out of time in my life for hacking I'm submitting what I managed to complete so that you can enjoy what I did manage to complete. There's about an hour or so of solid gameplay available. Here's some information about the hack:

SUPER METROID INFILTRATION


STORYLINE

Set between the Phazon wars (Prime trilogy) and Super Metroid, the hack acts as a side story to Samus investigating a pirate research facility set up prior to the events of Super Metroid. My intention with the hack was to set a scene for Super Metroid, which I always believe lacked a solid backing story (don't get me wrong - I think that's one of the things that makes SM beautiful - the mystery in the game is amazing). I intended to add backstory elements such as;

- Samus coming across pirate breeding facilities for mochtroids prior to their rejection in favour of metroids (included in hack) - Samus coming across captured Evirs (included in hack)that would lead to the synthesis of Draygon (not in the hack) (who this hack alludes is actually an Evir mutated via phazon radiation) - Another spore spawn in a laboratory (included in hack) - Samus coming across a breeding facility for 'Stokes' (not included in hack) (this hack would then have featured a Crocomire fight that alludes to one of the other Stokes also escaping to Norfair who would later appear as a mini boss in Super Metroid) - An encounter with Phantoon - who would be revealed as a consequence of a space pirate experiment to harness mother brains energy within an airbourne research station. Defeating it would trigger a 'mini escape sequence' that I was hoping to use Ceres to
Screenshots
No Screenshots Provided
Ratings and Reviews
By Vismund Cygnus on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
Using Redesign as a base meant that it suffers from a lot of the same issues Redesign has. Incompleteness is an issue here too. Still, might be fun for you if you can get over the Redesign physics.
By JAM on May 25, 2015 (Star Star Star Star Star )
40% in 4:28
I like most of you did so far. That introdution to Super Metroid, things like captured Evirs looks very promising.

Beat it. Got every item except Spazer and also 6 Energy Tanks, 2 Reserve Tanks, 37 Missiles, 10 Super Missiles and 3 Power Bombs. Though, it's imcomplete, it have logical end as creator said.

Few items were placed incorrectly, so you can freeze the game by using X-Ray in the room before Bomb Torizo or in the top left room of Zebes Canyon. You can fall through floor in that room too.

Despite of that and incompletness, I give it 4 orbs. For exploration and design.

Please, finish it someday.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
37% in 2:28
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By caauyjdp on Nov 25, 2020 (Star Star Star Star Star )
34% in 3:34
Played this for 9 hours..
It's an interesting hack if you play it like a puzzle. I was pleasantly surprised in the end that it is beatable.
There's a lot of rough edges, and physics changes are very annoying. Save frequently, especially after getting x-ray.
By Sapphron on May 23, 2021 (Star Star Star Star Star )
39% in 2:08
Really, really fun hack. Only downsides are redesign physics and the fact it's not finished.
Has really good room design, fun world to explore, good palettes, etc. my favorite part was the Tourian area.
Lots of sequence breaks too, was able to get about half of my major items by sequence breaking. Pretty cool!
Not a lot of bugs, rather solid game as a whole. Shame it wasn't finished, I would love to see the finished product of this.
Finished.
Recommend.
By OmegaMalkior on Sep 01, 2021 (Star Star Star Star Star )
No completion stats.

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