Super Metroid Arcade : Endless mode
Release date: Dec 31, 1969
Author: Lioran, Tewtal
Download: 1.02 unheadered (4142 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 7:26
Average collection: 0%
Read Me: read me
Read Me: patch notes
[None]
Rating: Star Star Star Star Star
Description
King Of Kraid

It is the year 1980, this ground breaking arcade called Super Metroid just
came out. Quarters are being tossed around like pebbles at this hot new game.
Bad Atari ports are being made in an attempt to cash in on its success.
The race is on for who can get the highest score. It is you, the player
who has a chance to become the new Billy Mitchel!

- When you enter a door it will put out in a random room and lock the door behind you to either force you to complete the room or pick up an item.
- Enemy Damage increases over time.
- Space jump, Gravity, Screw attack, Plasma are temporary, they disappear after a certain amount of time(visual timer gauge on the hud).
- Mother brain doesn't trigger the ending sequence instead its just a normal boss, the rainbow beam phase is skipped so you don't need 300 hp to beat mother brain.
- Achievements system. get reward for performing various speed trick or doing weird out of place stuff.
- Score system for the amount of rooms and points when killing monster or completing achievements
- difficulty selection
- Time attack mode, Start with a set amount of time, gain time by racking up points or taking no damage on bosses
- Leader board at http://arcade.supermetroid.run

You should never get a room that you can not complete,
A trick you will need for this hack. https://www.youtube.com/watch?v=CXusLU-CFuo

Check the read me for more info on difficulty,leaderboard and modes.

Special thanks
=========================
Smiley for various ASM help
Quote for teaching me how to make my own projectile (used for the score that shows up when you kill monster)
Kottpower for his custom composition
Metaquarius for converting kott's composition
Screenshots
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Ratings and Reviews
By Digital_Mantra on Oct 05, 2017 (Star Star Star Star Star )
No completion stats.
Who would have thought a door randomizer with a scoreboard (that even accounts for slick gameplay) combines into the best Super Metroid Hack ever made. Genius.
By Cpt.Glitch on Oct 06, 2017 (Star Star Star Star Star )
No completion stats.
This is pretty neat. There are some bugs that need squashing, but this hack is very unique and NEVER ENDS. Great twist on an old classic. It's fun to "race" this with others as well.
By Tomtroid on Oct 07, 2017 (Star Star Star Star Star )
No completion stats.
A very fun hack indeed. :) It's best used for races. Since version 1.02, there's so much you can do in terms of setting up an arcade race of this hack. There needs to be a Super Metroid Arcade race someday.

Oh, and I still recommend playing this on SNES9X. ZSNES may have a simple UI, but when you get used to Snes9X's UI, ZSNES won't be necessary to play awesome Super Metroid hacks like this one.
By mccad on Nov 25, 2017 (Star Star Star Star Star )
No completion stats.
Easily the top hack of 1969.
Seriously though, this hack is a load of fun, give it a try if you're up for the challenge!
By advancedpillow on Nov 26, 2017 (Star Star Star Star Star )
No completion stats.
Can't put it down. Fun like you've never had with Super Metroid. Brilliant!
By OneOf99 on Nov 27, 2017 (Star Star Star Star Star )
No completion stats.
One of the coolest things I've seen with hacking. This provides quite a large amount of time of pure fun, and because of the seed option you can race with others. Getting the achievements is really rewarding, and the challenge goes up at the right pace. 5/5 from me!

(That being said, I would be interested in seeing more done with this, like maybe custom rooms that get added to the pool?)
By digiangel234 on Dec 05, 2017 (Star Star Star Star Star )
No completion stats.
A really, really fun mod, I've found myself playing over and over with quite a lot variety.

My only gripe is sometimes I get stuck in areas which result in my death due to incredibly difficult platforming, such as the Post Crocomire Jump Room without powerbombs or speedboost or both, as well as coming in from the top side of the Crateria Super Room without enough room to break the speedboost blocks to go down and exit.

Otherwise, I've had a ton of enjoyment and can't see myself putting this down any time in the near future!
By Nathan-eel on Dec 08, 2017 (Star Star Star Star Star )
No completion stats.
As a huge fan of Super Metroid Randomized, this is such a fun take on the formula. Incredibly addictive and well-made. Scoreboard is a great feature!
By MetroidNerd@9001 on Dec 12, 2017 (Star Star Star Star Star )
No completion stats.
I hate Scisers and Puyos. I love everything else about this hack, but I hate Scisers and Puyos.
By benox50 on Dec 12, 2017 (Star Star Star Star Star )
No completion stats.
Taking the door randomizer and making it great.
The achievements and mother brain as a normal boss are the best parts.
Thing is that the vanilla rooms arent the best suited for this, I think having custom flexibles rooms would make it better or just more rooms to vary.
By Mattmatician2002 on Dec 16, 2017 (Star Star Star Star Star )
No completion stats.
All I am going to say is to look at Phantoons Fire Sprite
By Metroid Noob on Jan 14, 2018 (Star Star Star Star Star )
% in 7:26
Absolutely Insane with the concept. I could never know how these guys did what was done.
Although, they need to work out some of the kinks, such as softlocks, and "non-pro" Support, as well as a clear sign of what acheivements need what to happen.

Btw, The Clear time is how long it took me to clear 500 rooms.
By icheatatgolf on Feb 10, 2018 (Star Star Star Star Star )
No completion stats.
Great concept, poorly executed in terms of difficulty. Needs some perhaps minor tweaks for difficulty adjustments when it comes to logic so the player can actually get a run started. For example, it will put you up against Ridley with 1 E-tank, Varia and Charge Beam, on Normal mode. There are many situations like this that will almost certainly result in death, at no fault of the player. Some simple gear checks before putting the player in certain rooms would be great. It's very easy for hack creators to go full throttle on difficulty, assuming it's acceptable for everyone else. This is clearly what has happened here.

The way things are currently with this hack, after 15-30 minutes for each attempt, it starts to get frustrating. There is a (very) small chance that you will actually get a run going for any amount of time on Normal difficulty. For that reason, this hack is unplayable for me. Save states are almost needed, which doesn't mesh well with the style of this hack. Timed items also don't seem to last long enough. Everything else about this hack is cool, though. It even has custom music!
By TAxxOUTBR3AKxx on May 20, 2018 (Star Star Star Star Star )
No completion stats.
I absolutely love the way this game plays. Sometimes however, I feel like I'm more often than not pitted against insurmountable odds first thing into most seeds on Arcade. Then again, that's how Arcade difficulty is supposed to be! My only gripe is how quickly the damage and speeds are upped. I'm not so concerned with speeds, but after about 30 runs of this, I have still yet to ever get Varia and entering water rooms with only 149-199 energy on Arcade mode usually results in instant death into most enemy damage after 20 doors to Maridia/Norfair enemies. Coupled with Gravity being practically non-existent, going into water rooms at any speed besides tap-walking is asking to die.....it sucks lol. But I guess this gives it some replayability. I'd just suggest altering the damage increases to about half the increase over time that they are now, at least until people play long enough to actually find upgrades. Nothing sucks hitting 2nd or 3rd room and dying on one seed but having no issue making it 30 or 40 the next because you got Wave/Spazer in the first 5 rooms.

Id like to mention, I found a PermaStuck. If I find the thread for this, I'll post it in there. Had Grapple before Torizo and used it to escape his room, although I was under the door. Transitioned to the next room and was stuck under the ground. Oops. XD
By metasamus on Jul 02, 2018 (Star Star Star Star Star )
No completion stats.
Honestly i only like it because it has new custom music but repeating the same and the same is not a hack that fans want.

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