Super Metroid: Glitchtroid
Release date: Dec 21, 2007
Author: ducknerd
Download: Version 1.11 [UH] (386 downloads)
Download: Version 1.11 [H] (317 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 24%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
The premise of this hack is to be a collection of all the challenges that would be too glitchy for Super Metroid Impossible; it's best treated as a watershed of ideas rather than a cohesive mini-hack, although I do put in a few non-glitchy challenges. I think I require the player to use every console-possible, exploitable move in the game, but I suspect I missed a few. Inform me of others, and I'll include them in 1.1.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
3% in 0:00
[Watch Video]  
More Items technically can be collected without major glitches.
I could not save animals.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Crumble jumping bomb torizo fight with only bomb vulnerability and then draygon later with no e-tanks.
Total bullshit. Don't even bother.
However, the TAS of it by SMFTP kicks ass. https://www.youtube.com/watch?v=QTmDUDRtlto
By kkzero on Mar 04, 2020 (Star Star Star Star Star )
No completion stats.
Red Crateria, "challenge" aspects--yeah, you know where this is going.
By ClaireDiviner on Apr 25, 2024 (Star Star Star Star Star )
45% in 0:00
[Watch Video]  
So, this is going to sound weird, but I'm giving this a 4/5, when everyone else gave it a 1. My reasons explained below:

First and foremost, you can tell this game was made to abuse savestate, for better or worse. Personally, I detest the use of savestate, and generally don't use it, even in hacks where the creator encourages it (like Super Metroid: Golden Dawn). However, with the lack of any real save points (save for one in Norfair), and two boss fights being unbelievably hard, this game forced me to go the savestate route. Normally, I'd resent it, if not for one thing: Preeeetty sure this hack was made with TAS in mind.

Now, the real issue I have with this hack, other than the lack of saves, forcing me to savestate (I really wouldn't have savestated if there were well-placed saves), is the abundance of softlock chances. And I don't mean locking to the point of reloading your save and trying again, but literally 2-3 moments in this hack can make it so the player has to restart the whole thing from the very beginning if they lock their whole save due to weird-ass routing. Ordinarily, that'd take a point off, but again, pretty sure this game was made for TAS (we'll get to that).

I was able to beat the game, albeit with savestates. The only times I really needed to load the state aggressively was during the fight with Bomb Torizo, Draygon, the path toward the Varia Suit, and a few other spots that was deemed rather difficult, and needed a savestate for safety, or else lose a ton of progress. I would love to see someone attempt to beat this without savestating at all. I imagine it'd be a hell of an endeavor, with just Bomb Torizo alone, much less Draygon.

I enjoyed some of the puzzles the hack actually has. However, another issue I have with the hack is that there isn't much in the way of required glitches as the hack's name would imply. X-Ray climb, Gate Glitch, and... That's pretty much all I can remember, as far as actual glitches go. Everything else are merely just tricks that, in many cases, are dev intended (well, maybe not short-charged speed boosts). All the same, was still fun. It's a shame there's no proper ending; once you reach the Red Tower elevator, and go up it, the game crashes, and that is actually intended to be how the game actually ends, so no Zebes-shattering kaboom.

As for the TAS, Sapphron did share a link to a TAS that SMFTP made, which showcases how the game was meant to look when played and beaten, and that is where the hack shines the most, as it was made specifically for that, or so I'm sure. It makes for an entertaining-as-hell watch, and while there are no moonfalls (probably was made before its discovery), it still looks cool everywhere else. The link to the TAS video below:

https://www.youtube.com/watch?v=QTmDUDRtlto

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