Beam Switching
Release Date: Dec 10, 2017
Author: Quote58
Type: Assembly
Rating: Pending
Links:
[download] Download.asm (510 downloads)
Game: SM
Description
Beam switching

The asm attached and linked is for use with one beam patches. It won't have a ton of use unless you're planning on splitting the beams up in your hack. That being said, this could make splitting up beams a lot better.
So the purpose of this asm is to enable much easier beam switching, and works much like in the megaman X series. To switch between beams, you use the L and R buttons (unless you put aim up and down on other buttons, in which case you will have to change the buttons in the asm file, or ask me to do it). To switch beams, hold down item cancel, and press L or R. R (aim up) will shift the beam over down if looking in the equip. screen.
Ex. Current beam = ice - hold item cancel, press R - new beam = wave

So ya, this works with redesign btw (well from about a minute and a half of testing at least).
One thing to note, is that I used Jam's one beam patch to test, so I'm not 100% sure it works with Sadi's, but I see no reason it wouldn't.

Space and Highkjacks:
809B4E - Highjack in HUD routine
80CDC0 - space used for code (don't know for sure where it ends, so if using other asm with space starting with 80, check with a hex editor to be sure)

I may update this with a patch to include 4 hud mini squares that indicate the beam, but that's for another time.
Media
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